INSTRUCTIONS
BACKGAMMON
belonging to the same player that may rest on one point.
A point housing two or more stones of the same player is
BLOCKED against an opponent, and his stones may not
Players: 2
Equipment: 15 dark and 15 light color glass pieces (stones) land on that point, although it may be jumped. When a player
game board, dice, & doubling die cannot move because of blocked points he loses the move.
Object: Be the first player to move all your stones around Blots: A single stone resting on a point is a BLOT; an
the points on the game board to your home table (your inner opponent may land on the point and HIT the blot, which
table) and “bear them off” (remove them from the game sends it to the bar at the center of the board. A stone on the
board). Usually, several games are played, with the winner Bar must start over on his opponent’s 1-point. This stone
of each game earning points–the first to reach a score of 10 on the Bar must reenter his opponent’s inner table before
points wins the match.
making another move. He cannot enter on a blocked point.
Two or more blots may be hit in one play.
Set-up: 15 black tokens, 15 white tokens. Players choose
to be the black or white and then set up the game board as Bearing Off: When either player succeeds in moving all of
shown below. The game tokens in backgammon are referred his stones around the board to his inner table, he starts to
to as “stones.” Each player rolls a die to determine who has “bear off” (remove) stones from points corresponding to the
the first move, ties are rerolled. The player with the highest dice thrown. The player can either move a stone within his
number will begin the game by using the two high numbers inner table or bear it off. For example, a 1-2 that is rolled,
of the dice that were just cast by himself and his opponent.
may be used to bear off a stone from the 1-point and the
2-point, or the player may choose to move a stone from the
3-point to the 6-point. When casting a number higher than
any point covered, a stone from the highest point may bear
off, but he cannot bear off a stone if the point indicated is
vacant and there is a stone on a higher counting point. If,
while bearing off, a token is HIT, the player’s stone goes to
the Bar and must reenter in the usual way. This stone must
travel all around the board to his inner table again before
more stones can be moved or taken off.
Doubling: The doubling cube (the die w/numbers) changes
winners’ scores dramatically; therefore, games are played
to 20 or 50 or more points. At the beginning of the game the
doubling die is neutral and is placed face up on the 64. At
any time during the game a player can turn it so that the 2
is face up and offer it as a “bet” to his opponent, raising the
stakes of the game. If the bet is accepted by the opponent,
the game is now worth 2 points to the winner (instead of the
standard 1 point). If the opponent rejects the bet, he forfeits
Moving Stones: Count begins on point next to one on the game and his opponent earns 1 point. If the opponent
which a stone rests. In general, a player moves the stones accepted the bet, he now has the right to double the bet to a
one at a time along the points in a loop that extends from 4 later in the game and in turn, the opponent must choose to
his opponent’s 1-point to his own 1-point. The opponent’s accept or forfeit. This scenario may continue indefinitely but
stones travel in the opposite direction. Dice advance a stone there are usually not more than four or five in any game. The
forward the rolled number of points and the stone comes to points increase as follows: 2,4,8,16,32, etc.
rest at the base of the point. A player can move two stones,
one for each die, or a single token twice, once for each die. Gammon/Backgammon: The winner of the game is the
A player can choose to use only one die, but it must be the first player to remove all his stones from the board. If the
highest count die. If a player rolls doubles, they are doubled loser has not borne off any of his stones, it is called a
again. (example: a 5-5 becomes a 5-5-5-5 which equals four GAMMON and the stakes of the game are doubled. If the
separate moves). There is no limit to the number of stones loser still has stones on the winner’s home table, it is called
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INSTRUCTIONS
Game Play: The youngest player begins, and play moves to Set-up: Place four stones in each of the bins numbered 1
the left in a clockwise rotation, with each player making one through 12 as shown in the diagram below.
move at a time. A peg may move in any direction as long as
it follows the lines of holes on the game board. A player may Game Play: Player A’s bins are those numbered 1-6. Player
jump over a peg, providing there is an empty space opposite B’s bins are those numbered 7-12. Decide which player will
the jumped peg. Aplayer may jump more than one peg only if play first by the flip of a coin. The first player then picks up
there is an empty space opposite each peg jumped. Players all of the stones in one of the bins on his side of the game
may play as partners or against each other. No player can board. For example, Player A would pick-up the stones in
refuse to move out of his starting triangle to prevent another any of the bins numbered 1-6. The player then proceeds
player from winning.
by placing one stone at a time in each of the adjacent bins
counter-clockwise around the board.
Winner: The first player to successfully move all of his pegs
into the opposite triangle wins the game.
If the last stone is placed in a player’s own Mancala, then
he gets a second turn. A player never places a stone in an
opponents Mancala, it is always skipped. Remaining stones
are placed in the following adjacent bins. For example,
player A picks up eight stones from bin #6, then he places a
stone in his Mancala and then bins #7, 8, 9, 10, 11, 12. He
then skips his opponent’s Mancala, and places the remaining
stone in bin #1. If the last stone of a player’s turn lands in
ELIMINATION
Players: 1
Equipment: 10 wood or glass game pieces, pair of dice
Game Play: Place a game piece on each circle. Roll the dice an empty bin on his side of the game board, then the player
and remove the pieces corresponding to the total of the dice gets to collect all the stones in his opponent’s bin which is
or any combination that adds up to the total. For example, if directly opposite, as well as the single stone placed in his
you roll a two and a three on the dice, you may remove the own bin. These collected stones are placed in his Mancala.
pieces on the #2 circle and the #3 circle or the #5 circle (the Players may not touch the stones to count them and once a
sum of the two dice). At least one piece must be removed player has touched the stones, he must play them.
after each role to continue. Remove all the pieces to win!
Winner: Play ends when one player’s six bins are empty.
The other player then places all remaining stones from his
HYSTERIA
bins into his own Mancala. (the player who ends the game
does not always win!) Players then count all the stones in
their Mancalas. The player with the most stones wins the
Players: 1
Equipment: 4 each of two different color wood or glass game.
different game pieces (total of eight), pair of dice
Game Play: Place one color of pieces on circles #1 through
#4. Place the other four pieces on the circles #7 through #10.
Circles #5 & #6 will be left empty. By jumping pieces, one at
a time (forward only), or by moving pieces forward, player
tries to get pieces to the opposite ends of the game board.
If the player is successful, the finished game board will have
pieces in opposite positions of the starting game board.
SOLITAIRE
Players: 1
MANCALA
Equipment: 32 glass pieces
Players: 2
Object: Remove all but one piece.
Equipment: 48 glass game pieces (“stones”), game board
Set-up: Place the pieces on every spot except the center
Object: Collect the most stones in your Mancala before one one.
player’s bins are empty.
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INSTRUCTIONS
Game Play: Remove the pieces by jumping over another TRICKY TRIANGLE
piece into a vacant spot. Continue jumping one piece at a
time until all are removed or no jumps are possible.
Players: 1
Equipment: 14 game pieces, game board
Winner: You win the game if you are left with only one
piece.
Object: Remove as many game pieces as possible.
Set-up: Arrange pieces on circles so that all but one circle is
TIC TAC TOE
covered by a game piece.
Players: 2
Game Play: Jump game pieces one at a time. Game pieces
Equipment: 5 light (O’s) & 5 dark (X’s) color stones, game must be adjacent to one another to jump or be jumped.
board
When a game piece is jumped by another game piece, it
must land in an empty circle on the other side of the jumped
Object: Be the first player to get three game pieces in a game piece. The game piece that is jumped is then removed
row.
from the board. Continue to do this, until no other game
pieces are able to be jumped. Count the number of game
Set-up: The X player begins game by placing X-token on pieces left on the game board. See the chart do determine
any of the nine squares. Then the O player does the same. score. Try to have only one game piece left! Players may
The game alternates between X and O players placing play one another by taking turns playing and calculating the
tokens on the game board.
score for each round.
Winner: The first player to line three of their tokens in a 1 piece left......1000 pts.
row either vertically, horizontally or diagonally, wins. Should 2 pieces left..... 500 pts.
neither player complete this, game ends in a tie.
3 pieces left..... 250 pts.
4 pieces left..... 100 pts.
©2003 Fundex Games, Ltd. • P.O. Box 421309 • Indianapolis, IN 46242 • Questions or comments? Write to us at the address above,
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